INFO 3152
Last Updated
- Schedule of Classes - September 22, 2025 1:06PM EDT
Classes
INFO 3152
Course Description
Course information provided by the 2025-2026 Catalog.
A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural aspects include art and modeling, sound and music, game balance, and player experience.
Prerequisites Recommended prerequisite for programmers: CS 2110, or permission of instructor. Recommended prerequisite for designers: INFO 2450 and/or submission of art/design samples to instructor. Designers should have some background in either art or interface design. Corequisite: ENGRC 3152.
Distribution Requirements (SMR-AS)
Last 4 Terms Offered 2025SP, 2024SP, 2023SP, 2022SP
Regular Academic Session. Choose one lecture and one discussion. Combined with: CS 3152
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Credits and Grading Basis
4 Credits Opt NoAud(Letter or S/U grades (no audit))
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Class Number & Section Details
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Meeting Pattern
- MWF
- Jan 20 - May 5, 2026
Instructors
White, W
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Additional Information
Instruction Mode: In Person
Application required. See https://gdiac.cs.cornell.edu/gdiac/applications/ to apply.
Instructor Consent Required (Add)
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Class Number & Section Details
-
Meeting Pattern
- TR
- Jan 20 - May 5, 2026
Instructors
White, W
-
Additional Information
Instruction Mode: In Person
Instructor Consent Required (Add)
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