INFO 3152

INFO 3152

Course information provided by the 2025-2026 Catalog.

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural aspects include art and modeling, sound and music, game balance, and player experience.


Prerequisites Recommended prerequisite for programmers: CS 2110, or permission of instructor. Recommended prerequisite for designers: INFO 2450 and/or submission of art/design samples to instructor. Designers should have some background in either art or interface design. Corequisite: ENGRC 3152.

Distribution Requirements (SMR-AS)

Last 4 Terms Offered 2025SP, 2024SP, 2023SP, 2022SP

View Enrollment Information

Syllabi: none
  •   Regular Academic Session.  Choose one lecture and one discussion. Combined with: CS 3152

  • 4 Credits Opt NoAud

  •  4991 INFO 3152   LEC 001

    • MWF
    • Jan 20 - May 5, 2026
    • White, W

  • Instruction Mode: In Person

    Application required. See https://gdiac.cs.cornell.edu/gdiac/applications/ to apply.

  •  4992 INFO 3152   DIS 201

    • TR
    • Jan 20 - May 5, 2026
    • White, W

  • Instruction Mode: In Person

  •  4993 INFO 3152   DIS 202

    • TR
    • Jan 20 - May 5, 2026
    • White, W

  • Instruction Mode: In Person