CS 3152

CS 3152

Course information provided by the 2025-2026 Catalog.

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.


Prerequisites CS 2110 for programmers, or permission of the instructor. Corequisite: ENGRC 3152.

Distribution Requirements (SMR-AS)

Last 4 Terms Offered 2025SP, 2024SP, 2023SP, 2022SP

View Enrollment Information

Syllabi: none
  •   Regular Academic Session.  Choose one lecture and one discussion. Combined with: INFO 3152

  • 4 Credits Opt NoAud

  •  4980 CS 3152   LEC 001

    • MWF
    • Jan 20 - May 5, 2026
    • White, W

  • Instruction Mode: In Person

    Application required. See https://gdiac.cs.cornell.edu/gdiac/applications/ to apply.

  •  4981 CS 3152   DIS 201

    • TR
    • Jan 20 - May 5, 2026
    • White, W

  • Instruction Mode: In Person

  •  4982 CS 3152   DIS 202

    • TR
    • Jan 20 - May 5, 2026
    • White, W

  • Instruction Mode: In Person