COMM 4220

COMM 4220

Course information provided by the 2022-2023 Catalog.

Every media format uses entertainment, including video games, advertising, television, movies, sports, and news. This course examines the psychology (conscious and unconscious) of entertainment, including why people like entertainment, what makes a story entertaining, how people mentally process entertainment, what makes things frightening or funny, and whether or not entertainment can persuade.


Prerequisites/Corequisites Prerequisite: introductory psychology or COMM 1101 or COMM 2200.

Outcomes

  • Students will be able to explain why people are motivated to engage in a variety of entertainment media affordances including fiction, movies, games, augmented and virtual reality and social media.
  • Students will be able to describe key reflexive and thoughtful psychological principles associated with audience engagement
  • Students will be able to apply these principles to develop new entertainment affordances.

Distribution Category (SBA-AG)

When Offered Fall, Spring.

View Enrollment Information

Syllabi: none
  •   Regular Academic Session. 

  • 3 Credits Graded

  •  2111 COMM 4220   LEC 001

    • MW Online Meeting
    • Jan 23 - May 9, 2023
    • Shapiro, M

  • Instruction Mode: Distance Learning-Synchronous

    Prerequisite: introductory psychology or COMM 1101 or COMM 2200.