COMM 4220
Last Updated
- Schedule of Classes - February 7, 2022 11:35AM EST
- Course Catalog - January 18, 2022 1:31PM EST
Classes
COMM 4220
Course Description
Course information provided by the 2021-2022 Catalog.
Every media format uses entertainment, including video games, advertising, television, movies, sports, and news. This course examines the psychology (conscious and unconscious) of entertainment, including why people like entertainment, what makes a story entertaining, how people mentally process entertainment, what makes things frightening or funny, and whether or not entertainment can persuade.
Prerequisites/Corequisites Prerequisite: introductory psychology or COMM 1101 or COMM 2200.
Outcomes
- Students will be able to explain why people are motivated to engage in a variety of entertainment media affordances including fiction, movies, games, augmented and virtual reality and social media.
- Students will be able to describe key reflexive and thoughtful psychological principles associated with audience engagement
- Students will be able to apply these principles to develop new entertainment affordances.
Distribution Category (SBA-AG)
When Offered Fall, Spring.
Regular Academic Session.
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Credits and Grading Basis
3 Credits Graded(Letter grades only)
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Class Number & Section Details
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Meeting Pattern
- MW Online Meeting
- Jan 24 - May 10, 2022
Instructors
Shapiro, M
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Additional Information
Instruction Mode: Distance Learning-Synchronous
Prerequisite: introductory psychology or COMM 1101 or COMM 2200.
Instructor Consent Required (Add)
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