CS 3152
Last Updated
- Schedule of Classes - June 22, 2015 4:42PM EDT
- Course Catalog - June 11, 2015 6:21PM EDT
Classes
CS 3152
Course Description
Course information provided by the 2014-2015 Catalog.
A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.
Prerequisites/Corequisites Prerequisite: CS 2110.
When Offered Spring.
Regular Academic Session. Choose one lecture and one discussion. Combined with: INFO 3152
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Credits and Grading Basis
4 Credits Stdnt Opt(Student Option)
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Class Number & Section Details
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Meeting Pattern
- MWF Savage Hall 200
Instructors
White, W
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Additional Information
Instruction Mode: In Person
Admittance to CS/INFO 3152 is by instructor permission only. Students who would like to obtain permission must submit an application. The application is available online at http://gdiac.cs.cornell.edu/courses/application
Instructor Consent Required (Add)
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Class Number & Section Details
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Meeting Pattern
- TR Upson Hall 361
Instructors
White, W
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Additional Information
Instruction Mode: In Person
Instructor Consent Required (Add)
-
Class Number & Section Details
-
Meeting Pattern
- TR Upson Hall 361
Instructors
White, W
-
Additional Information
Instruction Mode: In Person
Instructor Consent Required (Add)
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